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When the defect uses his action on a certain thing he creates an orb. He can hold 3 orbs, they must be charged in the order they were summoned. (Oldest orb will Evoke). Attack: Summon Lightning Orb. This deals 5 dmg passively to all enemies in his tile. When evoked it deals 20 to all enemies in his tile. Use a Tile: Frost Orb. Each frost orb increases his defense by 1. When evoked it gives him immunity. Use an Item: Dark Orb. The orb Passively Gains 10 dmg per turn. When evoked it launches the orb to the nearest enemy no matter how far. An orb is evoked when a new orb is added and pushes it out of the 3 slots.
Cayden's idea
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