Board Wars
SEASON 4
Wiki
PlayersTeamsGamesSeasonsCharactersAssistsItemsTilesApocalypsesRulebookFull calendarGeneral archive
ToolsCommunityShop
Log in

Board Wars Archive

Official records and community knowledge, kept distinct.

Board Wars/Apocalypses/Awakening of Cthulhu

Apocalypse

Awakening of Cthulhu

Each , Cthulhu will move 1 toward the closest character. He Destroys every tile he touches, which leaves a void behind. Cthulhu technically occupies all connected void and will always jump to the nearest character to a void space. If tied roll to see which tile will lure him

Status
Active
Current version
v4
Generation
Unknown

Availability

Season-pool announcements and exact act availability are tracked separately.

Season pool

Season 4Season 4Season 3Season 2Season 1

Revealed acts

S4 · Season 4 Act 2S3 · Season 3 PlayoffsS3 · Season 3 Act 5S3 · Season 3 Act 4S3 · Season 3 Act 3S3 · Season 3 Act 2S3 · Season 3 Act 1S2 · Season 2 PlayoffsS2 · Season 2 Regular SeasonS1 · Season 1 PlayoffsS1 · Season 1 Regular Season

Version history

Official rules changes are protected historical data.

v4

minor text update

  • Description
    Previous
    Cthulhu will move 1 tile towards the closes character possible. He will leave a void where he lands, destroying the tile along with all characters and items in that tile. Cthulhu will occupy all void spaces … space. If tied, roll to see which character he jumps towards.Voids are impassable.
    New
    Each gm turn
,
Cthulhu
will
move
1
tile
toward
the
closest
character
.
He
Destroys
every
tile
he
touches
,
which
leaves
a
void
behind
.
Cthulhu
technically
occupies
all
connected
void
spaces
and
…
to
see
which
tile
will
lure
him
v3

minor text update

  • NameAwakening of CthuluAwakening of Cthulhu
  • Description
    Previous
    —
    New
    Cthulhu will move 1 tile towards the closes character possible. He will leave a void where he lands, destroying the tile along with all characters and items in that tile. Cthulhu will occupy all void spaces and will always jump to the nearest character to a void space. If tied, roll to see which character he jumps towards.Voids are impassable.
v2

minor text update

  • DocumentationNo field-level changes documented.
v1

initial release

  • ReleaseInitial documented version.