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Board Wars/Apocalypses/Cloudy with a Chance of Meatballs

Apocalypse

Cloudy with a Chance of Meatballs

Each , 2 meatballs will fall from the sky and destroy the they fall on. Each corner tile of the board will be replaced with a flying car tile. The Meatball Machine that produces the meatballs will in the air tile above the center of the board. "The Air" is treated as a 2nd connected board above ours, one where the tile coordinates above and below are linked. If a tile below suffers tile-wide damage or is destroyed, the tile in the air above it is too. If a character is moved off of an air tile and is now in a blank air tile, they fall to the bottom board coordinate and are instantly .

Status
Active
Current version
v4
Generation
Unknown

Availability

Season-pool announcements and exact act availability are tracked separately.

Season pool

Season 4Season 4Season 3Season 2Season 1

Revealed acts

S4 · Season 4 Act 1S3 · Season 3 PlayoffsS3 · Season 3 Act 5S3 · Season 3 Act 4S3 · Season 3 Act 3S3 · Season 3 Act 2S3 · Season 3 Act 1S2 · Season 2 PlayoffsS2 · Season 2 Regular SeasonS1 · Season 1 PlayoffsS1 · Season 1 Regular Season

Version history

Official rules changes are protected historical data.

v4

minor balance update

  • Description
    Previous
    Each turn, 2 meatballs will fall from the sky. These meatballs will destroy whichever tile it falls on, instantly killing all characters inside and leaving it unoccupiable. Where the meatballs fall will be announced 1 rotation before they fall.At each corner of the board, a flying car will spawn. The meatball machine will spawn
at
the
center
of
the
map
above
the
board
.
Use
your
action
while
in
a
flying
car
to
rise
/
descend
through
the
air
.
While
in
the
air
,
use
your
action
to
move
closer
to
the
machine
.
Once
your
car
is
both
in
the
air
and
adjacent
to
the
machine
,
you
may
use
your
action
to
board
the
machine
.
While
on
the
machine
,
you
are
safe
from
meatballs
and
may
use
your
action
to
turn
off
the
machine
.
If
an
enemy
is
also
on
the
machine
,
you
may
use
your
action
to
attempt
to
push
them
off
to
their
death
.
New
Each turn, 2 … from the sky and destroy the tile they fall on. Each corner tile of the board will be replaced with a flying car tile. The Meatball Machine that produces the meatballs will spawn in the air tile above the center of the board. "The Air" is treated as a 2nd connected board above ours, one where the tile coordinates above and below are linked. If a tile below suffers tile-wide damage or is destroyed, the tile in the air above it is too. If a character is moved off of an air tile and is now in a blank air tile, they fall to the bottom board coordinate and are instantly killed.
v3

minor text update

  • Description
    Previous
    —
    New
    Each turn, 2 meatballs will fall from the sky. These meatballs will destroy whichever tile it falls on, instantly killing all characters inside and leaving it unoccupiable. Where the meatballs fall will be announced 1 rotation before they fall.At each corner of the board, a flying car will spawn. The meatball machine will spawn at the center of the map above the board. Use your action while in a flying car to rise/descend through the air. While in the air, use your action to move closer to the machine. Once your car is both in the air and adjacent to the machine, you may use your action to board the machine.While on the machine, you are safe from meatballs and may use your action to turn off the machine. If an enemy is also on the machine, you may use your action to attempt to push them off to their death.
v2

minor text update

  • DocumentationNo field-level changes documented.
v1

initial release

  • ReleaseInitial documented version.