At the Start of your , Jelly Boy can pick which Mode he is in.
Duck Mode: An Enemy can only Attack you if they are in your
Submarine Mode: Can Freely move across and Teleport through Water. But has NO on Land.
Pogo Stick Mode: +5 Speed but no .
Cannon Mode: +5 and +5 Attack.
Spring Mode: Move enemy to an Adjacent after Attack.
Lightbulb Mode: Reveal anything that may be hidden in your Tile.
Rocket Mode: Deal a D-10 Worth of Damage to any Character on the Board.
Bomb Mode: If you Die, blow up like King Bobomb
Balloon Mode: Act as a Vehicle and Carry 1 Teammate with +3 Speed
Character
Jelly Boy
Current card statistics
- Base attack
- 7
- Green attack
- 8
- Health
- 65
- Blue attack
- 5
- Red attack
- 6
- Range
- 1
- Defense
- 3
- Speed
- 3
Rank comparison
Against Gold cards
Base attack7Avg 7.47↓ 0.47 below
Green attack8Avg 9.16 · Avg Tier 2↓ 1.16 below
Blue attack5Avg 5.12↓ 0.12 below
Red attack6Avg 7.27 · Avg Tier 2↓ 1.27 below
Health65Avg 69.88↓ 4.88 below
Range1Avg 1.96↓ 0.96 below
Defense3Avg 3.87↓ 0.87 below
Speed3Avg 3.82↓ 0.82 below
Printed attack and damage tier are compared separately.
Ability
Current official ability text for this character version.
Utility
Jelly Shift
Game history
Recorded games in which this character was selected.
Availability
Season-pool announcements and exact act availability are tracked separately.
Version history
Official rules changes are protected historical data.
v4
minor text update
- Ability textPreviousAt the Start of your Turn,
youcan pick which Modeyouarein.Duck Mode:YoucannotbeAttackedUnlesstheEnemyisonYourSpace.SubmarineMode: Canfreelymove across andteleportthroughwater(NoSpeed on Land)Pogo Stick Mode: +5 Speed but no Action.Cannon Mode: +5