Character
Jelly Boy
Current card statistics
- Base attack
- 7
- Green attack
- 8
- Health
- 65
- Blue attack
- 5
- Red attack
- 6
- Range
- 1
- Defense
- 3
- Speed
- 3
Rank comparison
Against Gold cards
Printed attack and damage tier are compared separately.
Ability
Current official ability text for this character version.
Utility
Jelly Shift
At the Start of your Turn, you can pick which Mode you are in. Duck Mode: You cannot be Attacked Unless the Enemy is on Your Space. Submarine Mode: Can freely move across and teleport through water (No Speed on Land) Pogo Stick Mode: +5 Speed but no Action. Cannon Mode: +5 Range and +5 Attack. Spring Mode: Move enemy to an Adjacent Tile after Attack. Lightbulb Mode: Reveal anything that may be hidden in your Tile. Rocket Mode: Deal a D-10 Worth of Damage to any Character on the Board. Bomb Mode: If you die, blow up like King Bobomb (Hurts your team too) Balloon Mode: Act as a Vehicle and Carry 1 Teammate with +3 Speed
Game history
Recorded games in which this character was selected.
Availability
Season-pool announcements and exact act availability are tracked separately.
Version history
Official rules changes are protected historical data.
minor text update
- Ability textPreviousAt the Start of your
turnyou can pick … Duck Mode:Cannotbehitwithrangedattack. Submarine Mode: … Rocket Mode:TeleportAnywhere,ifitstoanEnemyyoucanuseyourActiontoDeal10Damagetothem. Bomb Mode: … with +3 SpeedNewAt the Start of your Turn,