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Board Wars Archive

Official records and community knowledge, kept distinct.

Board Wars/Characters/Mario

Character

Mario

Current card statistics

Base attack
10
Green attack
15
Health
70
Blue attack
5
Red attack
7
Range
3
Defense
4
Speed
4

Rank comparison

Against Gold cards

133 cards
Base attack10Avg 7.47↑ 2.53 above
Green attack15Avg 9.13 · Avg Tier 2↑ 5.87 above
Blue attack5Avg 5.12↓ 0.12 below
Red attack7Avg 7.13 · Avg Tier 2↓ 0.13 below
Health70Avg 70.18↓ 0.18 below
Range3Avg 1.97↑ 1.03 above
Defense4Avg 3.85↑ 0.15 above
Speed4Avg 3.81↑ 0.19 above

Printed attack and damage tier are compared separately.

Mario artwork
Status
Active
Current version
v3
Generation
Generation 1
Rank
GOLD
Suit
GM
Games
4
Wins
0
Average placement
3.25

Ability

Current official ability text for this character version.

Actional

Fireball

Instead of Attacking Normally, you can Choose to Attack with Fireball. Fireball ALWAYS uses Red Attack. Any Damage done with Fireball will be Automatically dealt Again at 200% on your Next Turn. (ex: I deal 20 Fireball Damage, that Enemy Suffers 40 Damage Automatically Next Turn) You can use this Unlimited Times, If used Twice in a row on the Same Enemy, the Multipliers Will be Stacked.

Game history

Recorded games in which this character was selected.

GameTeamResult
S3 · Game 14Los Cuties2nd
S2 · Game 9Los Cuties3rd
S1 · Game 11Barbeque Beavers4th
S1 · Game 3Mama Llamas4th

Availability

Season-pool announcements and exact act availability are tracked separately.

Season pool

Season 4Season 3Season 2Season 1

Revealed acts

S4 · Season 4 PlayoffsS4 · Season 4 Act 3S3 · Season 3 PlayoffsS3 · Season 3 Act 3S2 · Season 2 PlayoffsS2 · Season 2 Regular SeasonS1 · Season 1 PlayoffsS1 · Season 1 Regular Season

Version history

Official rules changes are protected historical data.

v3

minor text update

  • Ability text
    Previous
    Instead of Attacking … . Fireball ALWAYS works with Red Attack, but the Enemy attacked will have DOUBLE the amount of Damage dealt automatically to them on Your next Turn, You can use … the Same Enemy multipliers it can be Stacked.
    New
    Instead of Attacking … . Fireball ALWAYS uses Red Attack. Any Damage done
with
Fireball
will
be
Automatically
dealt
Again
at
200
%
on
your
Next
Turn
.
(
ex
:
I
deal
20
Fireball
Damage
,
that
Enemy
Suffers
40
Damage
Automatically
Next
Turn
)
You
can
use
…
the
Same
Enemy
,
the
Multipliers
Will
be
Stacked
.
v2

minor balance update

  • Ability typeReChargeActional
  • Ability text
    Previous
    After your Attack you can choose to Fireball it, If activated the Enemy attacked will have the same amount of Damage … can use this Two Times, If … can be Stacked (Lasts all Game) Resets for Each Kill
    New
    Instead of Attacking Normally, you can Choose to Attack with Fireball. Fireball ALWAYS works with Red Attack, but the Enemy attacked will have DOUBLE the amount of Damage … can use this Unlimited Times, If … the Same Enemy multipliers it can be Stacked.
  • Base damage710
  • Green damage915
  • Speed34
  • Range23
  • Defense34
v1

initial release

  • ReleaseInitial documented version.