At the Start of your , you may Choose which Form MatPat is in!
Food Theory: Attack with Base, Pick a Character on the Board to Gain 10 Shield
Film Theory: Attack with Red, Pick a Character on the Board to Gain +2
Style Theory: Attack with Blue, Pick a Character on the Board to Gain +1
Game Theory: Attack with Green, Pick a Character on the Board to Gain Green +1 Attack and a Seperate Character to Suffer -1 Defense
These Buffs Normally last 1 .
However, if you give the Same Buff/Nerf to the Same Character on Consecutive Turns, they Retain the Previous Buff/Nerf and it Stacks
Character
MatPat
Current card statistics
- Base attack
- 72
- Green attack
- 102
- Health
- 85
- Blue attack
- 52
- Red attack
- 82
- Range
- 1
- Defense
- 5
- Speed
- 4
Rank comparison
Against Diamond cards
Base attack72Avg 8.22 · Avg Tier 2.04↓ 1.22 below · ↓ Lower tier
Green attack102Avg 9.58 · Avg Tier 2.36↑ 0.42 above · ↓ Lower tier
Blue attack52Avg 6.32 · Avg Tier 2.05↓ 1.32 below · ↓ Lower tier
Red attack82Avg 8.23 · Avg Tier 2.11↓ 0.23 below · ↓ Lower tier
Health85Avg 90.68↓ 5.68 below
Range1Avg 1.98↓ 0.98 below
Defense5Avg 4.77↑ 0.23 above
Speed4Avg 4.31↓ 0.31 below
Printed attack and damage tier are compared separately.
Ability
Current official ability text for this character version.
Utility
Game Theory
Game history
Recorded games in which this character was selected.
| Game | Team | Result |
|---|---|---|
| S4 · Game 9 | Mama Llamas | 2nd |
| S3 · Game 25 | Purple Dragons | 2nd |
| S2 · Game 21 | Ruby Raptors | 2nd |
| S2 · Game 2 | Smokey Salamanders | 3rd |
Availability
Season-pool announcements and exact act availability are tracked separately.
Version history
Official rules changes are protected historical data.
v3
minor text update
- Ability textPreviousAt the Start … MatPat is in!
Food Theory: Attack … to Gain 10ShieldFilmTheory: Attack … Gain +2SpeedStyleTheory: Attack … Gain +1DefenseGameTheory: Attack … to Suffer -1DefenseTheseBuffs Normally last 1 Rotation.However, if you … the Same CharacterinBack-to-BackTurns