Once During your , Mewtwo may freely Roll for a Psychic Move (D-4)
You can store Unlimited Psychic Moves at a Time.
Before Mewtwo makes an Attack, he can Choose to Apply the Effects from Stored Psychic Moves! Doing this Exhausts the Move.
+1 is Temporarily Added for Each Psychic Move Mewtwo Applies to an Attack.
1) Pressure: Defender Suffers (-1 , -3 and -1 ) for 1 .
2) Psystrike: Defender Teleports to Any in an Adjacent of Your Choice
3) Focus Blast: Defender Loses an Next Turn
4) Nasty Plot: Defender is Controlled by Mewtwo During their Next Turn
(This is Resolved Immediately Prior to The End of Your Turn)