At the Start of Each , you can Choose Between the "Red Pill" or the "Blue Pill".
Once you Choose the Red Pill, you can Never Go Back...
Blue Pill: You Gain Double , +2 and an Item Every Turn
Red Pill: Double Upgraded , +3 Speed and +2 . However you MUST Suffer a D-20 of PERMANENT Damage Each Turn.
Character
Neo
Current card statistics
- Base attack
- 72
- Green attack
- 82
- Health
- 80
- Blue attack
- 52
- Red attack
- 72
- Range
- 2
- Defense
- 7
- Speed
- 4
Rank comparison
Against Diamond cards
Base attack72Avg 8.22 · Avg Tier 2.04↓ 1.22 below · ↓ Lower tier
Green attack82Avg 9.58 · Avg Tier 2.36↓ 1.58 below · ↓ Lower tier
Blue attack52Avg 6.32 · Avg Tier 2.05↓ 1.32 below · ↓ Lower tier
Red attack72Avg 8.23 · Avg Tier 2.11↓ 1.23 below · ↓ Lower tier
Health80Avg 90.68↓ 10.68 below
Range2Avg 1.98↑ 0.02 above
Defense7Avg 4.77↑ 2.23 above
Speed4Avg 4.31↓ 0.31 below
Printed attack and damage tier are compared separately.
Ability
Current official ability text for this character version.
SelfTrigger
Matrix
Game history
Recorded games in which this character was selected.
| Game | Team | Result |
|---|---|---|
| S3 · Game 10 | Mama Llamas | 4th |
| S2 · Game 19 | Ruby Raptors | 2nd |
Availability
Season-pool announcements and exact act availability are tracked separately.
Version history
Official rules changes are protected historical data.
v2
minor text update
- Ability textPrevious
NeoCanExhaustALLofHisSpeed.ToremovehimselffromtheBoardfor1Rotation.Nextturn,heRespawnsinhisSpawn.NeoCannotusehisabilitywhileStandinginhisSpawn.NewAt the Start of Each Turn, you can Choose Between the "Red Pill" or the "Blue Pill". Once you Choose