Character
Olimar
Current card statistics
- Base attack
- 5
- Green attack
- 10
- Health
- 65
- Blue attack
- 3
- Red attack
- 5
- Range
- 3
- Defense
- 3
- Speed
- 3
Rank comparison
Against Gold cards
Printed attack and damage tier are compared separately.
Ability
Current official ability text for this character version.
Actional
Pikmin
Use your Action to Roll, to Spawn a Pikmin. (D-8) 1. Red Pikmin: Throw to Attack with Green Attack 2. Yellow Pikmin: Throw to Attack with Base but can be thrown with x3 Range 3. Blue Pikmin: Can be thrown to Rescue a Character out of Water 4. Purple Pikmin: Throw to Attack with an Upgraded Dice Tier 5. White Pikmin: Throw to Double the Damage of An Attack 6. Rock Pikmin: Throw to Latch on and do Continuos damage 7. Winged Pikmin: Can Steal an Item if the total Attack is Higher than 30 Damage 8. Ice Pikmin: Enemies have half Speed After Attack. Alternatively you can choose to freeze an enemy after Attack, but this Pikmin will perish. Each Pikmin has their own Action! Olimar can use his Action to Throw up to 3 Pikmin at once Pikmin do not have their own Speed (They Move along with you) They cannot Use Items and Gain No Tile Rewards
Game history
Recorded games in which this character was selected.
| Game | Team | Result |
|---|---|---|
| S3 · Legacy Cup Game 4 | Smokey Salamanders | 3rd |
| S3 · Game 1 | Smokey Salamanders | 👑 Winner |
| S2 · Legacy Cup Game 2 | Purple Dragons | 👑 Winner |
| S2 · Game 21 | Ruby Raptors | 2nd |
| S2 · Game 2 | Mama Llamas | 👑 Winner |
Availability
Season-pool announcements and exact act availability are tracked separately.
Version history
Official rules changes are protected historical data.
minor text update
- Ability textPreviousUse your Action to Roll
fora Pikmin. … Pikmin: ThrowThemto Attack with … own Action!Youcan useyourAction to Throw … along with you)NewUse your Action to Roll, to Spawn a Pikmin. ( … Yellow Pikmin: Throw to Attack with Base … own Action! Olimar can