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Board Wars/Characters/Sans

Character

Sans

Current card statistics

Base attack
104
Green attack
124
Health
100
Blue attack
54
Red attack
94
Range
1
Defense
7
Speed
6

Rank comparison

Against Series cards

27 cards
Base attack104Avg 11.19 · Avg Tier 4↓ 1.19 below
Green attack124Avg 14.12 · Avg Tier 4↓ 2.12 below
Blue attack54Avg 9.38 · Avg Tier 4↓ 4.38 below
Red attack94Avg 12.27 · Avg Tier 4↓ 3.27 below
Health100Avg 133.85↓ 33.85 below
Range1Avg 2.46↓ 1.46 below
Defense7Avg 5.92↑ 1.08 above
Speed6Avg 5.23↑ 0.77 above

Printed attack and damage tier are compared separately.

Sans artwork
Status
Active
Current version
v3
Generation
Generation 1
Rank
GOAT SERIES
Suit
GM
Games
8
Wins
2
Average placement
2.63

Ability

Current official ability text for this character version.

Economy

Get Dunked On

At the Start of Each Turn, Sans gains +1 "Gaster Points", he also gains +1 Point for Each Enemy that is Hit with his Ability. At the End of Each Turn, Sans Must Publically Declare his Blast Radius, by Selecting either a Row or Column of Tiles on the Board. All Opponents in this Blast Radius, will be Attacked by his Base Blue Attack, Automatically at the Start of his Next Turn. Sans can Redeem Gaster Points, while Declaring his Blast Radius, to Add extra Effects to this Blast Radius. The Redeemable Effects are Listed Below... (1 Point): -5 To your Blast Radius Attack (2 Points): +5 To your Blast Radius Attack (3 Points): All Tiles in Blast Radius are Disabled for 1 Rotation (3 Points): Location of the Blast Radius is Hidden from the Board (3 Points): Gain a Second Blast Radius is. (Location can be Different, or can Stack on the Same Place) (5 Points): Skip the Next Turn of All Opponents hit by the Blast Radius Attack

Game history

Recorded games in which this character was selected.

GameTeamResult
S3 · Legacy Cup Game 5Smokey Salamanders2nd
S3 · Game 30Jelly Jets4th
S3 · Game 27Mama Llamas👑 Winner
S2 · Game 19Smokey Salamanders4th
S1 · Legacy Cup Game 4Los Cuties👑 Winner
S1 · Game 15Los Cuties3rd
S1 · Game 9Smokey Salamanders2nd

Availability

Season-pool announcements and exact act availability are tracked separately.

Season pool

Season 4Season 3Season 2Season 1

Revealed acts

S4 · Season 4 PlayoffsS4 · Season 4 Act 3S3 · Season 3 PlayoffsS3 · Season 3 Act 5S2 · Season 2 PlayoffsS2 · Season 2 Regular SeasonS1 · Season 1 PlayoffsS1 · Season 1 Regular Season

Version history

Official rules changes are protected historical data.

v3

minor balance update

  • Ability typeReChargeEconomy
  • Ability text
    Previous
    When activated 2 Beams will fire, each Turn, for 2 turns. Which Row is hit by the beams is decided Randomly by a dice. The first Turn each beam is worth 30 damage, The Second Turn each Beam is worth 40 damage. The beams deal Tile-Wide Damage to everyone in the row
S1 · Game 3Mama Llamas4th
that
isnt
on
your
team
You
can
Activate
this
again
by
getting
a
Kill
New
At the Start of Each Turn, Sans gains +1 "Gaster Points", he also gains +1 Point for Each Enemy that is Hit with his Ability. At the End of Each Turn, Sans Must Publically Declare his Blast Radius, by Selecting either a Row or Column of Tiles on the Board. All Opponents in this Blast Radius, will be Attacked by his Base Blue Attack, Automatically at the Start of his Next Turn. Sans can Redeem Gaster Points, while Declaring his Blast Radius, to Add extra Effects to this Blast Radius. The Redeemable Effects are Listed Below... (1 Point): -5 To your Blast Radius Attack (2 Points): +5 To your Blast Radius Attack (3 Points): All Tiles in Blast Radius are Disabled for 1 Rotation (3 Points): Location of the Blast Radius is Hidden from the Board (3 Points): Gain a Second Blast Radius is. (Location can be Different, or can Stack on the Same Place) (5 Points): Skip the Next Turn of All Opponents hit by the Blast Radius Attack
  • Blue damage10^45^4
  • v2

    minor balance update

    • Ability text
      Previous
      When activated 2 Beams will Attack each Turn for 2 turns, The location of the beams are decided by an 8 sided die... The first … worth 40 damage... The beams effect everyone in the … on your team (Lasts 2 Turns) Resets for each Kill
      New
      When activated 2 Beams will fire, each Turn, for 2 turns. Which Row is hit by the beams is decided Randomly by a dice. The first … . The beams deal Tile-Wide Damage to everyone in the row that isnt on your team You can Activate this again by getting a Kill
    v1

    initial release

    • ReleaseInitial documented version.