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Board Wars Archive

Official records and community knowledge, kept distinct.

Board Wars/Characters/Scooby-Doo

Character

Scooby-Doo

Current card statistics

Base attack
6
Green attack
7
Health
50
Blue attack
3
Red attack
4
Range
1
Defense
4
Speed
4

Rank comparison

Against Silver cards

93 cards
Base attack6Avg 4.68↑ 1.32 above
Green attack7Avg 6.63 · Avg Tier 2↑ 0.37 above
Blue attack3Avg 2.62↑ 0.38 above
Red attack4Avg 3.81 · Avg Tier 2↑ 0.19 above
Health50Avg 45.16↑ 4.84 above
Range1Avg 1.4↓ 0.4 below
Defense4Avg 2.87↑ 1.13 above
Speed4Avg 3.27↑ 0.73 above

Printed attack and damage tier are compared separately.

Scooby-Doo artwork
Status
Historical
Current version
v2
Generation
Generation 3
Rank
SILVER
Suit
CN
Games
2
Wins
0
Average placement
3

Ability

Current official ability text for this character version.

SelfTrigger

Scooby Snack

Scooby Starts the Game with a "Box" of Scooby Snacks. Scooby can freely give himself or a Teammate within Range, a Scooby Snack. Scooby Gains 2 Scooby Snacks Each Turn. Scooby Gains a Box of Scooby Snacks, when he gets a Kill. (Scooby Snack = 5 Health | Box of Scooby Snacks = 5 Snacks)

Game history

Recorded games in which this character was selected.

GameTeamResult
S3 · Game 25Smokey Salamanders3rd
S2 · Game 11Ruby Raptors3rd

Availability

Season-pool announcements and exact act availability are tracked separately.

Season pool

Season 3Season 2Season 1

Revealed acts

S3 · Season 3 PlayoffsS3 · Season 3 Act 5S2 · Season 2 PlayoffsS2 · Season 2 Regular SeasonS1 · Season 1 PlayoffsS1 · Season 1 Regular Season

Version history

Official rules changes are protected historical data.

v2

minor balance update

  • Ability type—SelfTrigger
  • Ability text
    Previous
    —
    New
    Scooby Starts the Game with a "Box" of Scooby Snacks. Scooby can freely give himself or a Teammate within Range, a Scooby Snack. Scooby Gains 2 Scooby Snacks Each Turn. Scooby Gains a Box of Scooby Snacks, when he gets a Kill. (Scooby Snack = 5 Health | Box of
Scooby
Snacks
=
5
Snacks
)
  • Base damage—6
  • Green damage—7
  • Blue damage—3
  • Red damage—4
  • Speed—4
  • Range—1
  • Health—50
  • Defense—4
  • v1

    initial release

    • ReleaseInitial documented version.