Use an to Dig a "Hole" on your Occupied .
If 2 or more Holes are on Adjacent Spaces to Each Other, they become a Connected Tunnel!
Your Team can Exhaust 1 while on a "Tunnel" Space, to Teleport to Any Other Space on that Connected Tunnel.
Only your Team Can use this Tunnel
Character
Shovel Knight
Current card statistics
- Base attack
- 8
- Green attack
- 10
- Health
- 70
- Blue attack
- 5
- Red attack
- 8
- Range
- 1
- Defense
- 5
- Speed
- 3
Rank comparison
Against Gold cards
Base attack8Avg 7.47↑ 0.53 above
Green attack10Avg 9.16 · Avg Tier 2↑ 0.84 above
Blue attack5Avg 5.12↓ 0.12 below
Red attack8Avg 7.27 · Avg Tier 2↑ 0.73 above
Health70Avg 69.88↑ 0.12 above
Range1Avg 1.96↓ 0.96 below
Defense5Avg 3.87↑ 1.13 above
Speed3Avg 3.82↓ 0.82 below
Printed attack and damage tier are compared separately.
Ability
Current official ability text for this character version.
Actional
Dig
Game history
Recorded games in which this character was selected.
Availability
Season-pool announcements and exact act availability are tracked separately.
Version history
Official rules changes are protected historical data.
v2
minor text update
- Ability type
Actional/PassiveActional - Ability textPreviousUse an Action to Dig a
hole.Keepusingactionstodigatunnel,1Spaceatatime.OnlyyourTeamCanusethisTunnelandcanmovetoeithersideusing1SpeedNewUse an Action to Dig a "Hole" on your Occupied Space. If 2 or more Holes are