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Official records and community knowledge, kept distinct.

Board Wars/Characters/Tanjiro

Character

Tanjiro

Current card statistics

Base attack
102
Green attack
152
Health
95
Blue attack
52
Red attack
122
Range
1
Defense
5
Speed
4

Rank comparison

Against Diamond cards

164 cards
Base attack102Avg 8.22 · Avg Tier 2.04↑ 1.78 above · ↓ Lower tier
Green attack152Avg 9.58 · Avg Tier 2.36↑ 5.42 above · ↓ Lower tier
Blue attack52Avg 6.32 · Avg Tier 2.05↓ 1.32 below · ↓ Lower tier
Red attack122Avg 8.23 · Avg Tier 2.11↑ 3.77 above · ↓ Lower tier
Health95Avg 90.68↑ 4.32 above
Range1Avg 1.98↓ 0.98 below
Defense5Avg 4.77↑ 0.23 above
Speed4Avg 4.31↓ 0.31 below

Printed attack and damage tier are compared separately.

Tanjiro artwork
Status
Active
Current version
v5
Generation
Generation 1
Rank
DIAMOND
Suit
AM
Games
8
Wins
2
Average placement
2.25

Ability

Current official ability text for this character version.

Utility

Breathing Style

At the Start of your , Tanjiro can choose between Water and Fire-breathing style.

Water Breathing Increases your and by 1, for 1 . And Increases your Maximum Health by 15.

Sun Breathing Decreases the Defense of the Next Enemy you Attack by 1, for 1 Rotation. Also Double the Net Damage from That Attack.


Tanjiro has a Mark Meter that Measures how close you are to being overtaken by the Demon Slayer Mark.
You move up or down the Meter depending on what you pick. Sun gives +2 while Water gives -1

At the End of Each Turn, Roll a D-20.

If the Roll is Equal to or Less than the Number on the Meter, you become Overtaken for the Rest of the Game.

This Removes the Ability to Choose a Breathing Style, but gives you...
Green Upgraded Attack, +6 Speed and +4 Defense. But -35 Health At the Start of Each Turn.

Game history

Recorded games in which this character was selected.

GameTeamResult
S4 · Game 6Ruby Raptors2nd
S4 · Game 5Wealthy Waffles👑 Winner
S4 · Game 1Los Cuties2nd
S3 · Game 5Mama Llamas3rd
S3 · Game 1Mama Llamas4th
S2 · Legacy Cup Game 1Smokey Salamanders2nd
S2 · Game 9Purple Dragons👑 Winner

Availability

Season-pool announcements and exact act availability are tracked separately.

Season pool

Season 4Season 3Season 2Season 1

Revealed acts

S4 · Season 4 PlayoffsS4 · Season 4 Act 1S3 · Season 3 PlayoffsS3 · Season 3 Act 1S2 · Season 2 PlayoffsS2 · Season 2 Regular SeasonS1 · Season 1 PlayoffsS1 · Season 1 Regular Season

Version history

Official rules changes are protected historical data.

v5

minor text update

  • Ability text
    Previous
    At the Start … Roll a D-20 to See if you are Overtaken (Must Exceed Number based on Meter)If you fail this Roll, you become … of the Game. This Removes the … of Each Turn.
    New
    At the Start … Roll a D-20.If the Roll is Equal to or Less than the Number
S1 · Game 1
Los Cuties
3rd
on
the
Meter
,
you
become
…
of
Each
Turn
.
v4

minor text update

  • Ability text
    Previous
    At the Start of your turn, you can choose between Water and Fire-breathing style. Water Breathing Temporarily Increases your Defense and Speed by 1. And grants 15 Permanent HP. Sun Breathing Decreases … by 1. And Doubles the Net Damage from That Attack. There is a Mark Meter that shows you how close you are from being overtaken by the Demon Slayer Mark. You move up … while Water gives -1 At the End of … based on Meter) Once you fail a Roll you become … gives you... Green Upgraded Attack, … of Each Turn. (When overtaken, you do not choose a breathing Technique)
    New
    At the Start of your Turn, Tanjiro can choose between … Speed by 1, for 1 Rotation. And Increases your Maximum Health by 15.Sun Breathing Decreases … Attack by 1, for 1 Rotation. Also Double the Net Damage from That Attack.Tanjiro has a Mark Meter that Measures how close you are to being overtaken by … while Water gives -1At the End of …
v3

minor text update

  • Ability text
    Previous
    At the Start … the Defense of an Enemy you Attack … Net Damage from your Attack. There … a breathing Technique)
    New
    At the Start … . Water Breathing Temporarily Increases your Defense … And grants 15 Permanent HP. Sun Breathing Decreases the Defense of the Next Enemy you Attack … Net Damage from That Attack. There … Water gives -1 At the End of Each Turn, Roll a D-20 to See if you are Overtaken (Must Exceed Number based on Meter) Once you fail … a breathing Technique)
v2

minor balance update

  • AbilityBreathing Style
  • Ability type—Utility
  • Ability text
    Previous
    —
    New
    At the Start of your turn, you can choose between Water and Fire-breathing style. Water Breathing Increases your Defense and Speed by 1. And grants 15 HP. Sun Breathing Decreases the Defense of an Enemy you Attack by 1. And Doubles the Net Damage from your Attack. There is a Mark Meter that shows you how close you are from being overtaken by the Demon Slayer Mark. You move up or down the Meter depending on what you pick. Sun gives +2 while Water gives -1 Once you fail a Roll you become Overtaken for the Rest of the Game. This gives you... Green Upgraded Attack, +6 Speed and +4 Defense. But -35 Health At the Start of Each Turn. (When overtaken, you do not choose a breathing Technique)
  • Base damage—10^2
  • Green damage—15^2
  • Blue damage—5^2
  • Red damage—12^2
  • Speed—4
  • Range—1
  • Health—95
  • Defense—5
v1

initial release

  • ReleaseInitial documented version.
based
on
Meter
)
If
you
fail
this
Roll
,
you
become
Overtaken
…
Game
.
This
Removes
the
Ability
to
Choose
a
Breathing
Style
,
but
gives
you
.
.
.
…
of
Each
Turn
.